Skill-wise I do not see it as a problem, but the time would be increased. Dual gradient drilling DGD , a technique long studied by the offshore drilling industry for downhole pressure management, is no longer defined simply by the use of two fluid gradients in the wellbore or riser. The test indicated that when the drilling fluid contains high concentrations of methane, gas that collects in the riser needs to be flushed at rates defined by the gas content. When more fluid enters the well, the pump must work harder to handle the additional fluid volume; in the event of losses, the pump does not need to work as hard to return the reduced fluid to the drilling vessel. Not destroying objects left on the ground Not ever destroying NPC’s nor randomly creating them en masse with zone resets State is not lost on reboot, except for the connection state of the player. When I originally labeled this thread about a new codebase I really meant it as ‘next generation’.
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And it is not totally from scratch, a couple of mudlibs exist that cover some of the messier items, like chat lines and security. All things have cycles, he had his Dgv and who can possibly count the number of hours of enjoyment provided. Not destroying objects left on the ground Not ever destroying NPC’s nor randomly creating them en masse with zone resets State is not lost on reboot, except for the connection muv of the player.
While pumping, no methane was detected at the top of the riser. The dynamic recompilation feature allows one to recompile the logic of a master object during runtime, automatically upgrading all instances to the new version. Retrieved from ” https: As part of fgd thesis work, a deterministic mechanism for handling arrays and mappings passed between objects was devised.
This is also one of the few Muds that can be used commercially, given the permission of its creator. Certainly his right to decide what he want to work on, but it is not exactly an encouraging way to talk to people who depend on your code to run their games.
Inherited objects cannot be recompiled in this way, they must instead be destructed and then compiled again.
Dual gradient drilling DGDa technique long studied by the offshore drilling industry for downhole pressure management, is no longer defined simply by the use of two fluid gradients in the wellbore or riser. The line includes an EC-Drill-controlled valve operated through the control system.
Dworkin’s Game Driver
A never-ending game world could be created. Melville also provides in-MUD mux and bulletin boards mjd you can post and read messages. From Wikipedia, the free encyclopedia. Originally Posted by It’s not particularly difficult to add limited persistence to any LP mud, though if you want “full” persistence it does appear that DGD would be the best way to go.
This virtual uptime means the game has never reset itself in any way and all changes are persistent between real downtime. Influxes were created by activating the cement pump and pumping fluid into the wellbore, while losses were simulated by running the cement pump at a specific rate, then cutting it back, Mr Cohen said. The influx is then pumped through the CMP pump.
The latest versions generally contain many more features than Melville, despite a few specific Melville features that they don’t have yet. This means that the objects on the Mud are mostly stored on disk rather than kept in memory during play of the game.
This page uses content from Wikipedia. The driver can start from a statedump and have the game be exactly in the same state it was before reboot, minus network connections.
Dworkin’s Game Driver
This method creates a Mud that does not use much memory, jud somewhat fast, but requires a large amount of disk space. DGD’s first public release was on August 12, The influx was detected in less than 30 seconds. During the academic year, DGD was a core element in a master’s thesis at the Katholieke Universiteit Leuven. Statedumps are dumps of the state, or memory, to the hard disk, similar to how a computer dumps its memory to hard disk when it goes into hibernation. To prove the system could quickly detect a gas influx, the team conducted the same tests dtd Nitrogen injected into the standpipe manifold to displace and replace mud in the drill pipe.
The final test compared conventional well control methods with the CMP system. I love the power of LP, everything is available for modification on the fly, muud the idea that everything is temporary was not part that I liked.
A choke on the mud return line at surface controls stand pipe pressure and hence bottomhole pressure as the wellbore fluid starts to expand once the fluid — particularly the gas portion, which expands as the pressure is reduced — is above the pump. Flow to the pump suction is diverted from above the BOP to below the BOP while the well is closed in as flow continues.
Inherited objects cannot be recompiled in this way, they must instead be destructed and then compiled again. Yes you can easily make any create respawn if you wish, but you can also create creatures that can live past reboot. Skotos used DGD to create a series of online games.